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181. Boosters in hisec - in Ships and Modules [original thread]
You can move them around fairly reliably in a covert ops frigate, using the following method to minimize exposure: Set your eventual destination in autopilot. Check your autopilot is configured for 'stop after each waypoint' in settings. Then, u...
- by James Lyrus - at 2010.11.05 13:17:00
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182. Let's Discuss Cartel Ships - in Ships and Modules [original thread]
There's nothing wrong with flying a ship that can disengage - Interceptors have always been built around this notion. The problem is, when you've a ship that can disengage at will, and also packs more of a punch, and more tank than a large propor...
- by James Lyrus - at 2010.11.04 15:42:00
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183. Black ops. - in Ships and Modules [original thread]
They need a cyno to jump to - covert or 'normal'.
- by James Lyrus - at 2010.11.03 21:10:00
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184. Cerberus. - in Ships and Modules [original thread]
The thing about the Cerb, is that it _is_ outclassed by the Drake, if you want a tough brawler of a ship. That's ... more or less inevitable actually, given the nature of the beast. However it remains the case that what the Cerb can do - and does...
- by James Lyrus - at 2010.11.03 19:56:00
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185. The Discogeddon - in Ships and Modules [original thread]
Highsec discos will cost you a lot of sec status in a hurry, if you're not careful. It's hilarious, but you'll pop and pod in an area of effect, and the pod kills will burn your sec fast ;).
- by James Lyrus - at 2010.10.26 07:45:00
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186. The Most Beautiful Ship - in Ships and Modules [original thread]
Widow
- by James Lyrus - at 2010.10.25 17:47:00
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187. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
the golden rule of EVE, is that your most valuable commodity is the number of pilots you can field. It's why a HAC costs loads more than a cruiser, for ... actually if you look at it .. not a great deal more in terms of DPS/tank. It's because ...
- by James Lyrus - at 2010.10.22 09:32:00
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188. Best Solo/Stealthy/Hunter PVP Ship - in Ships and Modules [original thread]
As has been mentioned, you set yourself a challenge. In my opinion, the best bet is probably either the blaster falcon, or the blaster arazu - blasters suffer a bit from 'range problems' but that's much less a problem when your ship can pick where...
- by James Lyrus - at 2010.10.21 22:20:00
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189. Picking a ship for fleet boosting. - in Ships and Modules [original thread]
The 125mm autocannon is clearly for killmail whoring.
- by James Lyrus - at 2010.10.21 22:04:00
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190. 50 M3 drone bay for a battleship? Why? - in Ships and Modules [original thread]
And hey, a 75m3 dronebay isn't much use either. 150 or bust! It's balanced, because Rokhs can't use drones at sniper range, and everyone knows they're only ever used for sniping, right?
- by James Lyrus - at 2010.10.21 16:25:00
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191. Black Ops - in Ships and Modules [original thread]
Originally by: Azver Deroven Originally by: Cameron Freerunner Not to mention that if a BO has lit a covert cyno, there's a fleet coming in. After you've wasted time probing it out and warping to it, feel free to lock the BO while ...
- by James Lyrus - at 2010.10.21 06:25:00
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192. 50 M3 drone bay for a battleship? Why? - in Ships and Modules [original thread]
What's wrong with it? It's not like you want to use heavy drones as an anti-frigate measure anyway.
- by James Lyrus - at 2010.10.20 16:20:00
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193. CNR, SNI or Rattler? - in Ships and Modules [original thread]
DPS scales, tanks do not. If your ship can tank it already, more tank is a waste. A T1 Raven can tank an L4, so it'd be better to go with the additional firepower. The CNR therefore probably wins out. Although I do like the fact that the rattles...
- by James Lyrus - at 2010.10.20 09:14:00
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194. Covert Ops Command Ship? - in Ships and Modules [original thread]
The problem you've got with a black ops fleet, is that it's very intensive on resources - skills and cold hard cash. However, for all that... if you're doing something of _that_ scale, then yes - having gang links is very valuable. Personally I'd...
- by James Lyrus - at 2010.10.17 15:28:00
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195. Procurer whats the point? - in Ships and Modules [original thread]
It has built in stabs.
- by James Lyrus - at 2010.10.16 17:04:00
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196. Battleships.. - in Ships and Modules [original thread]
Because a torpraven can do 1100dps as it is. (Before adding T2 ammo/overheat - with that, you can clock 1433) Add on two launchers, and you'd be talking 1450dps, going up to 1850 with overheat/T2 ammo. At 30km. This would get the Raven nerfed. I...
- by James Lyrus - at 2010.10.15 16:52:00
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197. Taranis vs Ares - in Ships and Modules [original thread]
Taranis is good for killing stuff. Ares is superb as a fleet tackler.
- by James Lyrus - at 2010.10.15 11:52:00
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198. T2 drones cost vs increased DPS - in Ships and Modules [original thread]
They have more DPS, optimal, tracking, speed, hp. Yes, they're worth the increased cost. Just pay attention and stop losing them.
- by James Lyrus - at 2010.10.15 11:49:00
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199. Rigor I vs Flare IIs - in Ships and Modules [original thread]
Using EFT and a DPS chart is probably the easiest way to see how it 'works'. In general, reduction in signature is functionally the same as expanding explosion velocity - just bear in mind one's '-10%' one's +10%. (Which is why the -15% radius ri...
- by James Lyrus - at 2010.10.15 11:15:00
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200. Rate this stiletto fit - in Ships and Modules [original thread]
Originally by: lizzy54 Interesting to see how much different fits people use. I won't use it for solo work, but in small gang during wartime. DPS is really not needed only the point is important. I haven't decided if I'm going to fit a ...
- by James Lyrus - at 2010.10.13 13:16:00
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